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never mind :) I figured it out D. 2012-11-13
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I’m trying to make the hair into hairSystemShape 1, but I get this.
//Warning: Hair can only be created on NURBS or polygon surfaces.
do you know why ? doesn’t happen on your video :) D. 2012-11-11
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If you are asking about attaching the hair to the head, please scroll down and read my comment below. D. 2012-06-10
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Ivan3d
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Guest
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Hi I followed the tutorial, a useful one, amazing! But now doing the character rigging, and i wonder if there’s a way to attach the hair system to a polygon object. D. 2012-02-29
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Joe
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Guest
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Awesome! Thank you so much :) Great tutorial! D. 2012-02-07
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Tej@s
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Guest
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It is nice it is so e@sy to do. Th@nks U D. 2012-01-30
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hi great tut wud like to know how you modeled the face..got a tut on that pls? D. 2011-12-28
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I followed your tutorial and made the hair using curves. How do I get the Hair to follow the head when I animate my character? I have the rig and everything set up for him, just don’t know how to get the hair to follow.
-Patrick Daniels
Example image, the houses are just a rough idea of what they will look like.
http://img857.imageshack.us/img857/4329/byondgame.jpg D. 2011-12-22
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nikhil
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Guest
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great tutorial. D. 2011-12-11
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HI
Good work ...I hope you continue doing the great work
....Rahman D. 2011-11-06
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@Christopher, I got an e-mail explaining a faster way to make the curves. If you select the edge loops and go to Modify -> Convert -> Poly Edges to Curves... You get the same result with less work :)
@Dutchlilly, Great question. I found a method that should work for you! Before you create your hair systems, create a wrap deformer for the curves using the poly hair shapes. Continue the rest as you normally would. Finally, when you are binding the skin, remember to bind the poly hair shapes to the correct head bone(s), and paint skin weights if you need to. D. 2011-10-21
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Hi!
Great Tutorial!
Now my question is, can I attach this hair to the head (at the roots), and make it a follow-trough (when the character turns his head, the hair reacts to that with a sort of delay in it) ? D. 2011-10-19
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Hi, I’m using Maya ’11 so I have to convert the hair. I’m editing now. I’m using the hair for the eyebrows, and using "v" just to hold the EPs onto the vertices of the model. It’s tedious, but, I move the points out by hand. One eyebrow looks nice, even with MR test renders W/O conversion . . . There is the head hair to do . . . Will make a shape to follow like you do here on Santa for the beard. D. 2011-10-16
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I’ll post a new tutorial soon! Thanks for the feedback, guys. And sorry for the Paint* typo. D. 2011-10-04
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this is gonna come in handy for some of my projects :D.. you should post more tutorials sir D. 2011-10-04
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Great tutorial, clean and easy to follow. D. 2011-10-02
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dz
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Guest
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check on 2:30 (Twotypes:...) Pait Effects???? PaiNt D. 2011-09-29
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