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Nice tutorial, thanks for sharing!
Here is my first face rig in Maya:
http://www.vimeo.com/30839503
Hope you like it and keep in touch.
Cheers! D. 2012-03-26
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Zainab
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Guest
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Hi Jensen!
I am a huge fan of your site and the tutorials here are amazing. I made my first rig following your tutorials. :)
When I watched this tutorial, I was amazed. I always found 3d rigs acting bit static, they don’t have the flow that 2D animations have, this rig can make that happen and I was blown away by the possibilities of that. but sadly I am quite behind on technical front.
I want my characters leg to have a: squash and stretch, b: Ribbon and c: simple IK/FK. the problem is I can find these all things separately but have no idea how would one be making them all.
The rig I am asking for is not simple, that I know for sure but then We can make 3 joint chains and then switch them on and off as we desire. The difficult part is that I don’t know how!
Can you help make one! It will teach maya learners like me a lot in fact in tons. :D D. 2012-01-31
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I finally found the site! I kept typing in polyface.com without the hyphen(-) !
Anyway, Dennis I eat up every one of your tutorials and this was a fun one to walk through.
I noticed it’s a bit difficult to hand paint the weight on this rig but here was my workflow to get a smooth weight on the overall ribbon:
--First, I selected the middle joint in the paint weights tool and did a smooth "flood" by clicking the flood button at least 6 times.
--Next, I selected the end joint and painted a "replace" of 100% on the very edge, then ran another smooth flood only once for that end. I repeated this step for the other end as well.
This gave a very good distribution of the weight overall without too much funky distortion, I hope that makes sense.
The one thing I still need to figure out on the ribbon rig is the twist. I noticed that I am unable to twist more than 360 degrees in any axis because the nurb surface kind of snaps back to the original shape.
D. 2012-01-11
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Hello sir,
its a very nice & cool tutorial !! thanks a lot for helping every one !
can you plz, show this Ribbon Rig in some mesh like working on had or spine that will be very very help fill for up coming rigger’s few... D. 2011-12-03
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Thx for the help, i tried it some more and it is a very nice rig. I just hid the surface when working with it so it wasnt that hard to work around it. D. 2011-11-15
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keredih:
Welcome to the site :)
well you need to keep the nurbs surface, because it deforms and decides where the joints and folicals should go. So you keep everything we make in the video. The joints on the nurbs surface parented to the folicals is what you need to control your mesh. So the are the ones skinned to the mesh.
Hope it makes sence.
Cheers
/Dennis D. 2011-11-07
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Quick question, about the nurbs shape. How do i apply this method unto other meshes. I havnt done so much experimenting with ribbon rig, but im thinking if you delete the nurbs mesh the follicles wont move with the joints anymore.
In order to make a tube i just created a mesh where the the surface was and then skinned it to the joints. That works fine but is there anyway to work with just the joints and not the surface as well? D. 2011-11-07
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Cobus:
Hi thanks for your comment. I’m really happy that you shared the site :) It will make it keep growing and become bigger and better.
I like the idea with a plus/minus average note. I think I get kinda the same result with a parrenting the middle controller to the other twos. It will stay in the middle. But plus/minus would make it more clean.
Nice input :)
Cheers D. 2011-09-28
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Cobus
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Guest
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Hi there Dennis.Great tutorial. i love watching you vids. i have actually linked them to facebook so that some of my student that are interested in rigging could enjoy this as much as i did.
Anyways. i was thinking for the rig itself, wouldn’t the rig benefit if you use a three PlusMinusAverage node to average each control and blend there positions together.That would be really cool to show people.
If you are still unsure what i mean by this:
If you pull the top controller around the middle controller would be averaged between the bottom and top.
anyways please keep up the good work.
D. 2011-09-27
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The tuto was really good and i got clear idea what ribbon rig is...
but still dnt know how to use it but i found and a tutorial dvd about ribbon rigging.
actually i founded that one in past month but i was not knowing what the ribbon rig is so i dnt try to see it because my rigging was not started but i think it will be easy for me to understand that tutorial and all the credits goes to you...
Really Thank You D. 2011-09-22
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sandun3d:
Yes they actually do. The reason is that constraints calculates if the objects have a offset. So every time you move the parent (controlling object) Maya needs to calculate the inputs. A work around is to use direct connections but this means that your two objects/nodes need to be aligned in axis and that all the transform and rotate attributes need to 0. The scale attribute needs to be 1.
I case you are woundering what a direct connections is I tried to explain it in some FAQ i’m gonna uploade on the site at some point:
"A direct connection is as the name says a connection between two objects or nodes inside of Maya. This means that if you have object1 connected to object2 in the translate, when you move around object2 Maya will automatically input the data into object1, which means object1 will move as well. " D. 2011-09-21
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sandun3d
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Guest
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Thanks Dennis this very help full to me. Im using these rig for ribbon arm ctrls. Is parennt constrain slows down the rig ?. Thanks. D. 2011-09-21
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phil974
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Guest
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I’ll try it again and look a little by myself. I understand "philosophy" is essential. thank you for the proposal.
bye
phil974 D. 2011-09-17
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phil974: Okay. I had a hard time explaing it aswell :) But i tried. I hope you understod it in the end. Otherwise just let me know, and I can try to explain it again :) D. 2011-09-17
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phil974
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Guest
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I was a little hard to understand from the hair, especially hair to ratachement the bones, otherwise this tutorial thank you and your investment for communauté.maya
ps: sorry for my mediocre english D. 2011-09-16
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