Description UV mapping is wounderful. Or..? not quite. So why not make it as easy as possible. I think that, but it seems that autodesk dosn't agree. The UV mapping in maya sucks. It is slow and difficult to work with.
In this video I will show how you can UV map in maya, because it is good to know.
After that I open a program called Road Kill UV, and shows the wounders it can do.
Hi, We are doing mapping next week. Our instructor says we might use RoadKill! I’ve told people in my class about PolyFace and I see more people using it in class. Again, I just can’t say too much! This is such a helpful site. D. 2012-03-19
I’m on a mac and I’m able to run Roadkill using Wine which is a free windows emulator. http://www.winehq.org/ D. 2012-02-22
A good tutorial, thanks! I just wanted to add to it really quick. Roadkill is a Windows only program, so you’ll need to use something else if you’re on a mac. I’m using Zebruv (http://www.creativecrash.com/maya/downloads/scripts-plugins/polygon/c/zebruv). It is a Maya plug-in so you don’t have to go to another program to use it. It isn’t perfect, there are a few bugs, and it sometimes crashes Maya, but it is a pretty good plug-in. Much better than UV unwrapping in Maya. D. 2012-01-30